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Bloodborne, how does it work on PS5? The first tests on the frame rate



Bloodborne, how does it work on PS5? The first tests on the frame rate


When the embargo imposed by Sony expired, the network was literally flooded with articles dedicated to Playstation 5, who have examined the technical characteristics and functionality. Among the special observers is undoubtedly the backward compatibility feature, which allows you to play almost the entire PS4 library.

There was a lot of curiosity about Bloodborne, one of the flagships of the PlayStation 4 catalog, unfortunately undermined by some technical problems that, although they do not affect the scope of a work destined to school, can be annoying. Among the first to test it on PlayStation 5 and talk about it publicly was Lance McDonald, a personality very close to the FromSoftware universe.

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According to McDonald’s tests, on PlayStation 5 Bloodborne has no resolution improvements and does not exceed 30 fps. Predictable, as the backward compatibility feature does not allow you to exceed the limits of the original code: for this, you would need a state-of-the-art patch created ad hoc, which at the moment does not seem to be planned for Bloodborne. Similarly, frame-pacing issues are not resolved, as Digital Foundry also reported. However, there are improvements. First, frame rate on PS5 seems to be stabilized, and the frequent drops below 30fps that occurred on the PlayStation 4 and PS4 Pro are a distant memory. Also, the SSD has sped up the loads.

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Okay, the embargo is over and now I can talk about backward compatibility for PlayStation 5. All I have to say is that Sekiro is 60fps, Dark Souks 3 is 60fps (it’s locked to 30 on Xbox Series X, rip) and Bloodborne is still 30fps with the wrong frame rate. ✌️

– Lance McDonald (@manfightdragon) November 6, 2020

I’m damn happy with how fantastic PS4 backwards compatibility is on PlayStation 5. Yeah we’re all sad Bloodborne didn’t get some secret runtime patches under the hood to uncover the frame rate, but it still hits 30fps where the PS4 Pro was dropping frames before.

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– Lance McDonald (@manfightdragon) November 6, 2020