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Everything you need to know to get started

Everything you need to know to get started

Dungeons and Dragons is more popular than ever. Even the rise of Tiamat (or a global pandemic) couldn’t change that. If you want to play D&D but your group can’t meet due to social distancing restrictions, try Roll20.

Roll20 is an online platform used to host Dungeons and Dragons campaigns, as well as other pencil and paper board games. It is a great way to interact not only with your friends, but also with your character. Roll20 automatically calculates damage, health, armor class, and many other important parts of dungeons and dragons.

If this is your first time using Roll20, it can be intimidating and overwhelming. There are a multitude of different menus to navigate and options to select from. This Roll20 tutorial will help you set up your character so you can start playing.

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Create a character

The first step in any DND campaign (after joining the campaign itself) is to create a character. For the purposes of this article, we’ll assume you know how to roll the dice and distribute stats. The purpose of this Roll20 tutorial will be to show you how to implement everything in the Roll20 character sheet.

Enter your character’s name to get started. After that, select the dropdown next to Sort out. Since this is a D&D game, you will see all officially recognized classes (except Blood Hunter). You must also enter your subclass, level, race, and subrace, if applicable.

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Now select the gear icon next to it Level. You will switch to a new set of options. All relevant information that you have already entered will be transferred. As you can see, we have chosen our class as Wizard and define our career as Computer. You know, because we are a tech site.

This secondary field allows you to enter your character’s background, your lineup, and the total number of experience points. Note that experience points may not be required if your dungeon master uses the milestone leveling method.

Entering Character Statistics

The next step is to enter your statistics. On the far left of the screen, enter the scores for each of your character’s stats in the small round area below the large zero. The higher number is its modifier and is calculated automatically. For example, if you enter 20 in the Force field, you get a +5 modifier.

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the Inspiration The field is an on / off area. You Skill bonus is calculated automatically, just like your Saving throw modifiers. Just click the checkbox next to any save cast your character is proficient at, although class-based ones are automatically selected.

Armor class it is calculated automatically when you add armor to your inventory. The Initiative field is your modifier and is also calculated automatically. Speed ​​is based on your character, but you must enter it manually. For most D&D races, your base speed is 30 feet per turn.

Personality traits, ideals, ties, Y Defaults all must be entered manually, but they are not a necessary part of the game. the Hit dice The course is based on your level and your class. If you need to roll a Hit Dice at any time during the game, just click on the word “Hit Dice” at the bottom. Next to the field Hit Says, Death saves it can be enabled or disabled. You can also click “Death Saves” to automatically roll the dice.

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All your skills must be selected manually. To automatically add your skill to any skill roll, check the box next to it.

Add character elements

Now for the articles. If your dungeon master suggests you use the Compendium, you can drag and drop your team onto your character sheet. Take a look at the right side of your screen. You should see several options at the top of the screen. Select the icon that looks like an “i” in the middle of a circle.

From there select Articles. You can scroll through this list and swipe over most of the basic gear you’ll have on level one. In this example, we gave our magician a Battleaxe. Because there are two different ways to attack with a Battleaxe, Roll20 has added both options to the Attacks and spells menu.

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Throw and attack by clicking on the name of the weapon. You will see it appear on the right side of the screen if you click on the message icon. The highest number is the attack roll to determine whether you hit or miss. The lowest number is the amount of damage you deal with the attack.

Below this field is the Team field. When you drag an item from the Compendium onto your sheet, it is automatically added to that field and calculates the weight of each item. Unless your DM has a penchant for boredom, weight will rarely play a role in the game.

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However, as you can see from the picture, we have added the glamorous studded leather armor to the inventory. This automatically changed the character’s armor class to 13. In most cases, Roll20 will automatically calculate your armor class, although you will have to make manual adjustments if you take an exploit that improves your overall AC.

Add spells

Another essential part of D&D is spell casting. At the top right of your character sheet there are three tabs: Core, Bio, Y Spells Select Spells and you will see a page like the one below.

You can select any of the plus symbols on the screen to add spells manually, but the easiest way to do that is by dragging and dropping spells from the Compendium to the spell page. This will automatically set everything from the range and spell map output to damage rolls and saving throws.

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Adding bio information

The final field, Bio, is where you can enter details about your character’s appearance, allies and organizations they belong to, backstory, and more. This section is intended to help you remember important information about your character and keep track of the treasure he owns.

Depending on how your game is played, your dungeon master may place more importance on the backstory than others.

This guide only scratches the surface of playing a campaign on Roll20, but it should help you set up your character sheet so you can immerse yourself in a game. After all, the best master is experience, whether you are playing a campaign yourself or trying to take on an ancient red dragon at level one.